Alex is a young teacher who likes getting involved in innovative projects. For that reason, the Rector of her University asks her for a mission: discovering and promoting the use of Open Education to other teachers at the University. Alex starts the task with with passion and enthusiasm and tries to spread these feelings to all the actors: teachers, students, visitants and staff. While she discovers all the aspects involved in Open Education, she shares with you her findings and gives you the opportunity to show your achievements for each of the competences. This is a win-win adventure… play now!
This educational experience is played online, so that you just need a stable Internet connection to be able to play. You can use any of the most frequent web browsers, such as Chrome, Firefox or Edge, in any of the most commonly used operative systems: Windows, Linux or Mac. Make sure that your web browser is updated. No special requirements about memory are established.
Catch the Open! is an Open Educational Resource (OER). It can be used, shared and played for free, anytime from anywhere, under a copy-left license. All the project contents and outputs are freely available at the project website, as you refer back to the project’s authorship, properly: https://opengame-project.eu/results/. Should you want to use the game engine for any other educational purposes, please contact firstname.lastname@example.org
LEGAL: European Commission support for the production of this website does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Promoting Open Education through Gamification
PROJECT REF.: 2019-1-ES01-KA203-065815