Outcomes
Project results
Project results
Date: 1st July, 2020
Description:
The Handbook collects 24 real-life open teaching practices that respond to eight main challenges that educators face today and that can be tackled through open approaches. The practices are presented detailing their potential for transferability and the competences needed to put them in place, ultimately aiming at inspiring educators to try out these methods to make their teaching more inclusive and innovative. Also, the document presents an original Open Education Competences Framework, structured around one transversal attitude, two competences areas (open resources and open pedagogies).
Authors:
Translation:
Date: 30th September, 2020
Description:
The contents on open education proposed here comprises 8 modules based on 8 competences. Modules are built around the practices identified and described in IO1 (García-Holgado et al., 2020. The practices themselves are transformed into learning activities, allowing the trainees to actively interact with the learning activities.
The primary goal of this course content is to be the support for the serious game which is the key deliverable of project OpenGame, where all interactions will take place
Authors:
Tanslation:
Date: 18th June, 2021
Description:
Cath the Open! is the name of the main result of the OpenGame project. Starting from the competences framework obtained in the IO1 and the contents developed in the IO2, a gamified experience to motivate users to follow the course has been developed. Taking into consideration the target group, a narrative with which they can feel identified has been included: Alex, a young lecturer, receives the task of discovering and fostering the use of Open Education. To do so, Alex talks to her students and colleges trying to learn about open practices. During this work, she has to try to convince others about benefits of experiencing the proposals from Open Education. Of course, the contents developed in IO2 are included in this course and Alex will discover them with the help of the people with who she talks in classrooms, laboratories and auditoriums. This gamified experience is available in English, French, Portuguese, Spanish and German, as well as the contents.
Date: 7th September, 2021
Description:
The OpenGame Transferability Toolkit aims to help teachers, stakeholders, and institutions interested in the field of Open Education to apply the outputs produced by the project. That includes the handbook of good practices, the course contents and the game experience, among other results.
It is essentially a ‘User Manual’ that provides Guidelines, procedures, tools and practice examples to support the successful transferability and use of the OpenGame outputs within organizations and individuals.
A Dissemination & Impact report, containing all the communication and dissemination actions carried out by the project, including further information about the Multiplier Events and project impact.
LEGAL: European Commission support for the production of this website does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Promoting Open Education through Gamification
PROJECT REF.: 2019-1-ES01-KA203-065815
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