Presentación del juego sobre Educación Abierta

El pasado martes 22 de junio, la Universidad Internacional de la Rioja (UNIR) celebró el evento multiplicador denominado “La educación abierta a través de la gamificación” dentro de las acciones del Proyecto Opengame

El evento, financiado por el programa Erasmus+ de la Unión Europea, dio a conocer sus principales resultados, entre los que destaca la creación de un juego educativo (IO3) que nos permitirá conocer qué es, qué características tiene y cómo podemos sacar partido a la Educación Abierta.

Si desea participar en el juego acceda al siguiente enlace: https://opengame-project.eu/play/

En el evento se presentó asimismo tanto una Guía de buenas prácticas para la educación abierta (IO1), como los contenidos curso en Educación Abierta (IO2) realizada de manera conjunta por las seis universidades participantes en el proyecto.

Puede volver a ver el evento a continuación:

 

Seminario: La educación abierta a través de la gamificación

El próximo martes 22 de junio, la Universidad Internacional de la Rioja (UNIR) celebrará el evento multiplicador denominado “La educación abierta a través de la gamificación” dentro de las acciones del Proyecto Opengame

El evento, financiado por el programa Erasmus+ de la Unión Europea, dará a conocer sus principales resultados, entre los que destaca la creación de un juego educativo que nos permitirá conocer qué es, qué características tiene y cómo podemos sacar partido a la Educación Abierta.

Se presentará asimismo una Guía de buenas prácticas para la educación abierta   realizada de manera conjunta por las seis universidades participantes en el proyecto.

La agenda del evento es:

22 de junio de 2021 – 18h CEST

 

La asistencia es gratuita, y es necesario registrarse aqui

 

Open Education Conference 2021: Call for proposals

The 2021 Open Education Conference is inviting proposals for live and pre-recorded virtual sessions to be held on October 18-22. Proposals are enthusiastically welcomed from everyone with an interest in sharing about open education, especially from students. You will find information about the the conference theme, topics, session types, and guidelines here.

The theme of the 2021 Open Education Conference is “Making Open for All.” This theme puts action for equity and inclusion at the center of this year’s event, building on last year’s focus on reimagining open education as a solution to urgent challenges.

OERxDomains Conference

Last 21st and 22nd April 2021, and  organised by the Association for Learning Technology, took place the #OERxDomains21. It was the result of a special online collaboration between the Association for Learning Technology and Reclaim Hosting’s Domains Conference.

the audience had the opportunity to listen outstanding speakers as Tuteleni Aseno from Oklahoma State University, Nicolas Garcia, student president at City of Glasgow College, Orna Farrell from Dublin City University and Catherine Stihler, CEO of Creative Commons.

Other relevant keynotes were delivered by Jasmine Roberts, Ohio State University, Laura Gibbs from the Tiny Tales OER Project (formerly University of Oklahoma) and Rajiv Jhangiani from  Kwantlen Polytechnic University in British Columbia.

 

Please find further information here

The OpenGame results presented at the EDEN 2020 Research workshop

The OpenGame Competencies Framework, which outlines 8 competences that every educator should master to work with Open Educational approaches, was presented at the EDEN 2020 Research workshop on the 22nd of October 2020. The presentation raised a lot of interested, which confirms the need to reach a shared understanding about the attitude, knowledge and skills of educators that can guide the transition towards more open (and equitable) education settings.

The OpenGame competencies framework is available here: https://opengame-project.eu/results/.

OpenGame results presented at TEEM 2020

The 8th edition of the Technological Ecosystems for Enhancing Multiculturality (TEEM) conference will be held online from October 21 to 23, 2020. It is organised by the GRIAL Research Group of the University of Salamanca. This event brings together researchers and postgraduate students interested in combining different aspects of the technology applied to knowledge society development, with a special attention to educational and learning issues regarding, but not limited to, the following broad-scope research areas: Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, Robotics in Education, Diversity in Education, Gamification and Games for Learning. TEEM is divided in thematic and highly cohesive tracks.

In this special online edition we have opted for a different event, in which the articles have been presented in a video presentation of maximum 5 minutes (https://2020.teemconference.eu/papers-in-video/). Moreover, during the days of the conference, different types of activities are carried out to maintain the cohesion and synergies that the TEEM Conference precedes. During these three days there are round tables, keynote speakers, workshops, special sessions and special awards. All activities are streamed on YouTube: https://www.youtube.com/c/TeemconferenceEuInfo/. The program and the links to the specific activities are available here (https://2020.teemconference.eu/programme/).

The conference was opening with a keynote by Prof. Dr. Daniel Burgos about “Openness as the key factor to support education in times of crisis”. The lecture provided a few clues towards a seamlessly integration of formal and informal online contexts, blended into the open. Furthermore, Dr. Daniel shared the main ideas of the OpenGame project, an European funding project coordinated by the Universidad Internacional de la Rioja (UNIR) which involves six institutions: University of Salamanca (Spain), Université de Nantes (France), Universidade Aberta (Portugal), Duale Hochschule Baden-Württemberg Karlsruhe (Germany), and Dublin City University (Ireland). Their is more information about the project in https://opengame-project.eu/ and https://youtu.be/x9e2vuBCVkQ.

Online Course on Open Education, copyright, and open licensing

UNESCO has partnered with the OERu and the International Council for Open and Distance Education (ICDE) to provide free access to an online micro-course on Open education, copyright, and open licensing in a digital world (LiDA103). This professional development opportunity is open for all educators.

Commencing on 9 September 2020, the UNESCO / ICDE Chair in Open Educational Resources (OER) in New Zealand will facilitate a cohort offering of LiDA103 over two weeks. Registered participants will also receive free access to take an online competency test to earn the Certificate of Competency in Copyright and Creative Commons Licensing.

 

Further information

 

 

Open Education Global Conference 2020

The Taipei Medical University and Open Education Global, with the support of eCampusOntario, and Delft University of Technology, will organise of the 2020 Open Education Global Conference, which will take place online from 16th – 20th November 2020.

The conference theme will be Connecting the Global Open Education Community, and will be a great opportunity to discuss how opening education helps to achieve universal access, equity, innovation and opportunity in education.

The theme and structure of the conference intentionally aims to support the unanimously adopted Recommendation on Open Educational Resources (OER), approved during the 40th General UNESCO Conference in Paris, France.

The conference will address five different topics: a) Technologies for Open Education, b) Innovation through Moocs Practices; c) Application of Open Education Practices, Open Pedagogy and Open Education Research; d) Global Collaboration, Strategies, & Policies in Open Education; and e) Connecting Open Education to primary and Secondary Education.

The call for proposals deadline is scheduled for this coming June, the 30th 2020.

Nantes Pedagogical Initiatives Week

On Wednesday, 5th of February 2020, the European project for strategic innovation partnerships, Open Game, with leader Universidad de la Rioja (Spain) was presented to participants passionate about building serious games during Pedagogical Initiatives Week organised by the University of Nantes.

The OPENGAME project (Promoting open education through gamification) aims to contribute to the adoption of open educational resources and open educational practices among higher education educators in an innovative and motivating way, developing, testing and trivializing learning experiences through an open education form of play.

The UN works on this theme with a consortium of 5 European partner universities: Universidad de Salamanca (Spain), Universidade Abierta (Portugal), Duale Hochshule Baden-Wurttemberg (Germany), Dublin City University and the leader Universidad de la Rioja (Spain).

This project is in line with the priorities of the European Commission and UNESCO for the development of free education resources and practices and their promotion in the higher education sector.

Keystone Project comes to an end: final conference in Portugal

Last 28th February, the Trans-national Round Table of Keystone project took place in Miranda do Corvo (Portugal). The project is financed by the European Commission through the programme Erasmus`, and finalizes in January 2020.

During the event, the main obtained results and the work packages were described. The session aimed to attract potential users and support the project transferability and replication strategy.

The conference started with a brief introduction of the project by the coordinator, Joe Cullen, from Arcola Research. After this first talk, each partner described the work carried out during the last two years and the obtained results in their areas. Being UNIR responsible for the technical aspect, the main features of the two developed tools (KEY tool and gamified experience) were described in detail.

The attendees came mainly from youth organizations, solidarity institutions, and NGOs, among others. The event finalized with an interesting debate during which the participants expressed their interest in the project and in the difficulties suffered in each of the four countries where the pilots were implemented.

 

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